OxyO2 Metaverse

The term “Metaverse” has recently seen a surge in popularity and speculation about how it is going to be look like.

Metaverse was firstly introduced by science fiction writer Neal Stephenson in his 1992 novel Snow Crash. Writers have a habit of recognising trends in need of naming: “cyberspace” comes from a 1982 book by William Gibson; “robot” is from a 1920 play by Karel Čapek. Recent neologisms such as “the cloud” or the “Internet of Things” have stuck with us precisely because they are handy ways to refer to technologies that were becoming increasingly important. The metaverse sits in this same category.

A metaverse can simply defined as a wide expanse of digital space where users interact virtually with each other in real-time and get similar experiences to what they experience in the real world. The metaverse is an extension of what we define as real. It is not limited by the physical land that we are living on, instead it can be said to be extending to infinity. Metaverse can be expanded to infinity with ample data resources and storage.

The Idea of oxyO2 Metaverse

With the core idea of metaverse, oxyO2 is building a virtual smart-city combined of public parks, clubs, cafes, gaming arena, museums, amusement parks and such other facilities a smart city could have.

The oxyO2 Metaverse is the next evolution of play-to-earn ecosystem which is going to play a crucial role in onboarding billions of people to the metaverse. The oxyO2 project also rolling out its custom designed NFTs and virtual assets for oxyO2 metaverse that are created in collaboration with some of the biggest artists and brands.

oxyO2 Metaverse Perks

· Clubs

· Public Park

· Museums

· Amusement Park

· Gaming Arena

· Café & Restaurant

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